It’s brilliant, of course.
Given the pedigree and almost brutish levels of hype surrounding Grand Theft Auto V, it would have been a surprise if this wasn’t the five-star humdinger that you expected. But here we are: Grand Theft Auto V is the pinnacle of open-world video game design and a colossal feat of technical engineering. It takes a template laid down by its predecessors and expands upon it, improving on and streamlining some of its rougher aspects. It doesn’t break out of that template and can be brash, nasty and nihilistic. But for all its more unsavoury aspects, this is a game built with skilled mechanical expertise and creative artistry.
And money. Lots of it. If the reported cost of £170m is to be taken at face value, GTA V is the most expensive video game ever assembled. If nothing else, that lavishness seeps from every pore of Los Santos, Rockstar’s twisted facsimile of Los Angeles and the grand stage for our crime caper. It is a virtual world of such tremendous scale and fine detail that it continues to baffle how the developers have managed to squeeze it all onto current generation hardware.
Travel north and the city disperses into countryside, reach Blaine County and you find a brush land littered with trailer parks and filthy hick bars under the shadow of the County’s mountain range.
It is enormous. And while the broad strokes of GTA V’s map are impressive enough, the finer details are lavished with the same care. Boxes piled carelessly in a player’s safe-house. The crude sign for a Chinese restaurant daubed on sheet metal fencing. The evening sun dappling an orange sheen across the landscape as it glints over the Los Santos highways. Hell, I was even impressed that my character’s flip-flops actually flip-flopped. There is no expense spared on any inch of its colossal mass.
To put it another way, Los Santos feels like a city that people live in, rather than a virtual playground built for your enjoyment. The danger of this approach is that real cities might not be as much fun as a bespoke urban-Americana theme park, but Rockstar make it work. My admiration for video game designers knows no bounds, but it befuddles as to how a mass of land as huge as Los Santos is so tightly crafted and densely interactive. There’s a natural openness, diversity and cogency to the design of the map that makes it a pleasure to explore. And it’s a place in which the game’s missions can slot into in a way that leads to emergent and unexpected thrills.
I’m in Downtown, and after stealing some precious weaponry for a jewellery store heist from a moving van, I find myself under the attention of local constabulary. Sirens blaring behind me, I gun my car through the latticework roads before finding a freeway. Thundering into oncoming traffic, cars scatter and smash into the partition. It’s not long before I’m in countryside. I slide off the freeway into the brush land, sweeping round dusty trails and leaping over grass hills. Losing sight of the cops, I dump my vehicle behind a bar, walk into a discount store, change my clothes and find another car. I’m miles away from where the chase started, in a completely different area, purely due to the natural course of my actions. Now I’m out in the sticks, free of the law and with a scenic trip back to the city ahead.